Players can also see the object’s power allocation to each of its four reactor conduits. The Scientist can click on anything underneath the “Detected Objects” list to bring up more information about that specific item.This can include hostility, whether or not it has detected you, unique weapons it has equipped, or if it matches a GX Entry. Discovering a far away object using an active scan will alert you to its presence, but it will immediately become “out of range” and disappear after a while. Initiating an active scan will massively increase the range of that specific sensor and will allow you to discover objects from a much farther distance. When an object leaves the range of the tactical sensors, it will become “out of range” and disappear from the screen after a short time.Īctive Scans are specific actions that temporarily disable tactical sensors. When objects are within those ranges, they automatically appear under “Detected Objects”. They have specific ranges based on how much power is being allocated to science from the reactor screen. Engineer bots shouldn’t startup the ship shields while in green alert.Tactical Sensors are always running by default. Pilot bots can now line up to the next waypoint when not in combat This was a leftover component that wasn’t meant to be in the game. Removed “Auto Turret” component from shops. This should enable us to keep your save files working for much longer than before as we add new content to the game. This will allow the galaxy to be regenerated with the new content while saving relevant data when it can be kept (mission data, ship components, crew level, etc). Upgraded save file format that will allow us to keep save data while allowing new content to be added to the galaxy. Tweaks to join, create and continue game menus Ships will now handle differently based on type / mass Major balance changes to ships, turrets, chaos, etc Small tweaks to ship armor effectiveness Hosts can now name the game and their ship two separate things, this allows two games to have the same ship name without any unexpected issues Optional Iron Man mode added that will delete your save file upon ship death You can now zoom in while operating a turret by pressing left ctrl Ships now have inherent qualities based on their type New Ship: The Colonial Union Roland-Class starship is now available! We couldn’t do this game without our great community! Thanks again for all of the bug reports and feedback that you have been sending in. Keep in mind the AI still has a ton of work to do before we are happy with it. We focused on improving the two biggest complaints which were Pilots not lining up and engineers preventing shields being lowered. We were planning on having a nice number of AI improvements to this build but we lost a bit of time assembling a new trailer for the game. We will be working on making this system stable and functional over the next few updates! As usual, any feedback or bug reports are greatly appreciated. This will cause your active save file to be deleted upon ship destruction. We’ve also changed the save file format, since we are now going to be adding more content to the game, this will inherently change how galaxies are generated, we are hoping the new format will keep a much data as possible pertaining to your ship and crew while leaving the galaxy room to grow and change when new versions are released.Ī new optional game mode has been added: Ironman mode. We still have a ton of plans to help bring a nice bit of challenge to the game and help its pace, but we hope the changes we’ve made are beginning to go in the right direction. We took some early steps to correct this issues by having stronger enemies, and slowing ship progression by having ships drop weaker / less loot at the beginning. We took some time to sit down and actually play the game for fun (not testing) these past few weeks and we came to the same conclusion a lot of you came to as well, the game is far too easy. Games names are now separated from ship names, pretty straight forward. We’ve added an inherent ship qualities system to the game, we think this will be a really useful way to not only differentiate all of the ships we plan to have, but also help balance them. Roland-Class Starship! You can see some footage of what it looks like in Devlog 58. So first off there is a new ship to fly! The C.U. Today we are releasing Beta 1! To clarify: Beta is where the majority of PULSAR’s content will be added, systems and mechanics we didn’t consider to be “core” will also be added, and all of the game’s current systems will continue to be improved as development continues! Hope that’s clear, we’ll be happy to answer any questions about why we are going this route if there are any!
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